Plasma Heroes Wiki



Welcome to the Plasma Heroes Wiki
The comic universe of Plasma Heroes, both age 1 and 2.

Plasma Heroes
The comic universe Plasma Heroes, founded in 2007, is a super hero comic line that has (like all other "Mafworks" branches) restarted at the end of 2014. The first Plasma Hero is none other than Green Robot, the mechanical patriarch of the plasma family. Plasma Heroes has made many heroes in the first year more than any other year. Plasma Heroes is best known for it's 7 year story arc from 2007 to 2014 following the events of various protagonists' adventures all revealed to be a precisely planned mission to save the universe.

The 2000's
The first Plasma Heroes Comic Book was digitally published on July 11th, 2007 titled Green Robot Vol. 1. The story followed Jeff Cores, an average man finally opening the doors to success when he is suddenly thrown into the life of heroism after finding a secret lair underneath a house he was selling as a realtor. Jeff has always battled himself over being a hero or a normal person which eventually, after a long career in heroics, leads to his retirement. Jeff is soon succeeded by his son James as the Green Robot and his retirement ends up short-lived as he is called back into action when a universal threat catches the attention of S.O.H.A., a secret organization dedicated to protecting the world. Green Robot is known as the first Plasma Hero and takes on a very front and center position with such prestige on his status, often referred to as "The Patriarch of Plasma" or the "Mechanical Patriarch". However, Jeff is only the first character published by Plasma, there was one character developed slightly before Green Robot named Captain Red, who also takes a very front and center role in the Plasma Comics. Both characters were in development in early July 2007 along with Atom Girl and various characters from S.O.H.A., Captain Red and Green Robot are just the first two characters of a large world of heroes. Plasma released titular comics for the three heroes and the agency four days in a row leading to a quick crossover comic titled The Unstoppable Trio. The comic was a 3-part event that brought the heroes together to retrieve stolen artifacts from a mysterious villain later revealed to be Mystery. Drew Shay was tasked with organizing the team with his new partner Buttercup Waves and the two became long-time friends and one of the most iconic duos within Plasma Comics history. More comics were published the following years in 2008 & 2009, bringing the trio of heroes back together with new allies in The League of Unstoppable Heroes Vol. 1; this comic-line would become the core of the Plasma story known as Age 1 or the 7-Year Arc. As new heroes and teams were introduced they were slowly brought together to form one large titular team, the Plasma Heroes. The first 3 years brought core characters and a sense of continuity in the background and comics were published weekly with the exception of three holiday special series' ("An Unstoppable Christmas", "Captain Red & Green Robot: Blizzard", and "Atom Girl & Blue Cavalier Save Christmas") which were published daily leading up to Christmas Day every year.

The End of Age 1
The early 2010s continued expansion of the Plasma story, introducing Mike Roboto, Sprout, Vortex, The Four Elements, Plasma Girl, The Seaweed Kids, and more. Comics continued their weekly publishing schedule and the annual holiday special continued as a staple of the comics.The Unstoppable Three (Green Robot, Captain Red, and Atom Girl) received their own alternate comics, showing different versions the characters in the Plasma Multiverse. The alternative comics were a way to explore different styles of the characters and reader interests. In one alternative story, Captain Red and Atom Girl are a husband and wife duo and are shown to carry their heroics into the family as their three children are also superheroes. The comics quickly take a serious turn in the early 2010s amidst the zany exploration of alternate comics and the story focuses on the persistent threats of Mystery. Although the heroes try to stop the villain, they are all usually forced to deal with other threats to keep the world stable. The original heroes and S.O.H.A. end up dealing with a surplus of superheroes and villains, a zombie apocalypse, an alien invasion, a robot takeover, a worldwide natural disaster, and their own differences among their problems with Mystery. All of the comics lead into a climax in December 2014 and all the comics come to an end. 2014 became the first year Plasma didn't publish a Christmas Special and the company announced a reboot. In March 2014, Plasma published a crossover series with it's new sister publisher, GC, called Shadow of Fire. The story followed Joseph Kennel, a superhero with Fire Physiology, Shadow Physiology, Super Strength & Agility, Pyrokenisis, Ninth Sense, and Omnipotent qualities. Joseph went by the name Fire Shadow and became the first character to be used in duel publishing by Plasma & GC. Fire Shadow played a short but major role in the final stories of Plasma Age 1 from March to December 2014, fighting alongside the Plasma Heroes in Plasma Heroes Vol. 1 #1-#40.

Age 2 and Beyond
The comics did not return until March 2015 when Plasma released a comic series called Plasma's Hero Inception. It has not yet been confirmed that any of the series is part of the main continuity but it seems unlikely as every issue is about different characters and sometimes takes place in another reality. Since rebooting in 2015, the comics have all been Prequels, Christmas Specials, Alternate Comics, or GC Crossovers. Plasma Girl is the only character to receive a continuity series on her own since December 2014 and other characters can be seen or referenced in the continuity crossover series Plasma & GC's: Hero Academy. The first continuation comic series (Green Robot Vol. 2) was announced in 2014 before the reboot originally to be released in Spring 2015 before being post-poned to August 2015, Spring 2017, Spring 2018, 2019, Spring 2020, and finally, Summer 2020. The comic series was replaced by an Alternate Comic called Green Robot: Adventures In Techna when post-poned originally.

Outside of the Story
Aside from the end of Age 1 and the slow start to Age 2, Plasma went through many business aspects of comics during the 2010s. On March 16, 2010, Plasma released Plasma Heroes: The Videogame for desktop download. Players were able to play as Green Robot, Captain Red, Atom Girl, Pink Bow, Blue Cavalier, Purple Whip, Agents of S.O.H.A., Green Nite, and multiple bonus characters. This was Plasma's first installment in the Plasma Heroes Videogame Universe and brought life to the characters and their stories. The future games added new characters from the comics as they made appearances ahead of the releases. In 2012, Plasma lended publishing rights for Plasma Girl to Hero Nation. Plasma Girl's history in Hero Nation was short-lived as the rights were returned to Plasma in 2013. Her return to Plasma came with her own comic series revealing her identity as the S.O.H.A. Agent, Macy Peters. In 2014, Plasma shut down all production following the Mafworks reboot. Reconstruction took 6 years, however Plasma managed to produce multiple on-going comics and videogames between 2015 and 2019. The full return of Plasma wasn't for a few more months into the new decade following the completion of the Mafworks reboot.

The 2020's and the Future
Plasma has made it known they are interested in doing another long story, more spaced out with numbers of new creators and writers at the helm, turning away from the original weekly publishings made solely by the founders. Green Robot Vol. 2 has been long in the works and could be the first part of this new story for the original set of characters as they have not made commanding appearances in the comics since 2014. Plasma Girl: Dawn of the New Age and Hero Academy are the only comics part of Age 2.

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